Thursday, July 14, 2022

B/X House Rules

Spectre by Erol Otus

Recently I started a 1:1 campaign of B/X with my partner. Going to be doing a 'Stonehell on the Borderlands' style setup building on the skeletal version of the Grand Duchy of Karameikos presented in the back of the Expert book. The goal is short one or two-hour sessions of good ol' vanilla fantasy with extremely minimal prep and a megadungeon focus.

We'll be using the classic 1981 Basic/Expert Dungeons & Dragons set by Moldvay and Cook with the following small addendums and alterations:

Friday, July 8, 2022

Armour Research & Gallery for Thinking Adventures

Most retro or adventure games tend to categorize armour as Light, Medium, and Heavy. And it's almost always leather, chain, or plate mail with a spattering of nonsense such as studded leather or banded mail or splint mail.

In the real world, armour can usually be divided based on its construction into three groups:

  1. Soft armour, that is quilted fabric and leather that has not been subjected to any hardening process.
  2. Mail, that is a defense of interlinked metal rings.
  3. Plate, of metal, cuir-bouili (leather hardened by soaking in heated wax), whalebone, or horn. This group can be subdivided according to whether it is composed of:
    1. large plates articulated only where necessary for the movement of body and limbs.
    2. smaller plates riveted or sewn to fabric to produce a completely flexible defense (the so-called coat-of-plates construction).
    3. small plates joined together by a complex system of lacing (the so-called lamellar construction).

What follows is an armchair look at some classic armor throughout European history. While there are a plethora of other armour types in the world to take inspiration from (which still largely conform to the above constructions), I think the following will help with the types of armor you see in the standard Vanilla Fantasy setting with knights and dragons and castles and such. 

After all, when was the last time you had a brigandine or a coat-of-plates in your game? And if you did have a brigandine did you make it worse than so-called 'chainmail' hmmmm?

Monday, July 4, 2022

Whitehack Monsters 101: Converting a Chimera

I often see folks looking for some guidelines on converting classic dragon game monsters to Whitehack. Common points are:

  • Multiple attacks? Do I leave them as is?
  • Abilities? Do I make them keywords? Or do I treat them as described?
  • Spells? Do I make each a miracle? Do they use HP to cast them?

What do?

Well, what better way to try things out than a Chimera? The Monster Manual of old gives us this:

Chimera from the 1e Monser Manual

Whitehack 3e House Rules

Jun Suemi

Here's a collection of some current house rules and bits that have come up in Whitehack so far this year. Some are pilfered from various sources but none are set in stone. Anything can change during play. 

Maybe I will keep this updated! In the meantime, I've also made a 3e Rule Summary, a Community Compendium, and Character Record sheets.

---