Paul Chadeisson |
That said, it's also a perfect toolkit to tackle some really weird and neat setting ideas!
Death Was Pleased
Looking at the major touchstones I had in mind making this will help me flesh this out:
- This is basically a remix/take on Gus' wonderful Fallen Empire setting
- Jake Wyatt's Necropolis comic (Go read it!)
- Kill 6 Billion Demons (Go read it!)
- Skerple's Alexandrian/Dark Souls-esque Iron Gates setting; while it has a different focus, the tone and process are really what inspired me here
So what do I want? I want this to be a point crawl with lots of faction play. I want to use some of the less-generic ideas on fantasy that I have come across. I want this to be a setting that can take full advantage of the Whitehack's ability to flesh our a setting together.
Design & Theme Goals
- Make a pointcrawl in a decaying world, with a mythical, massive, ruined city as the focus
- Use environmental storytelling
- Aesthetics of ruin are a must of course. We are fully rocking the pathetic aesthetic.
- Utilize Whitehack's rules on groups to make a faction rich environment where players can change the things that interest them
- Portray an apocalypse that isn't sudden and destructive, but slow, ruinous, and barbaric
- A sort of inverse colonialism with this decrepit ruins of this once all powerful civilization being flooded by it's former subjects who want its wealth, tech, and land
- Magic is technology. The usual spell slinging is a shallow fumbling of the marvels of old high magic and arcane manufacturing (this also lets me tap into Castle Blackmoor and OD&D leanings towards hints of items of high technology like ruined automatons, swords as prisons for higher dimensional beings, power armor, etc.)
- Human only - although subspecies, offshoots, and more exist because of magical tampering
- Pathetic and sad, not evil. Even the foulest horrors walking the world exist because of the mistakes and misguided desires of the past
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