Wednesday, February 6, 2019

BLACK SUN I: Welcome to the End

A new year, a new game. To start off this year, I'll be running a Stars Without Number Revised campaign. What get this game stewing in my head was the concept art for Bungie's Destiny games. Far from the gameplay itself (I've never been a fan of loot'n'shooters), the concept and design work that went into that game is really something. Really I want this campaign to be "Destiny: The Concept Art but Not the Game!". In rule terms, this SWN game will be using a modified version of the "soft" transhumanism rules, heroic PCs, and space magic all confined to a single system, the Sol System, rather than a whole sector.

My other major influences that got into my mind during the making of this SWN campaign:
  • Books:
    • Dune by Frank Herbert
    • Starship Troopers by Robert A. Heinlein
    • The Night Land by William Hope Hodgson
  • Games:
    • Anthem by BioWare Edmonton
    • Dark Souls by From Software
    • Death Stranding by Kojima Productions
    • Destiny 1 & 2 by Bungie
  • Music:
    • Sabotage by the Beastie Boys
    • Immigrant Song by Led Zeppelin (a lot of Led Zeppelin if I'm honest)
Along with countless other pieces of art and media that wormed their way into my mind.

Relics of the Past

The Era of prosperity

We called it the BLACK SUN and its advent changed us forever. The Mandate learned much knowledge from it. Great bastions were built on Mars and Venus. Mercury became a lush paradise. Human lifespan tripled. The Soul was discovered. The Grails were constructed. It was an age of miracles. We looked out at the galaxy and knew that it was our fate to walk in the light of other stars. To walk with the wisdom and power granted by the BLACK SUN. But the incarnation of the BLACK SUN had an unforeseen consequence: the ABYSM, which haunted the black gulfs between the folds space for untold eons. Centuries after humanity’s Era of Prosperity had began, the ABYSM found us, and that was the End of everything.

A Warden in the Wastes

Many years from now...

Here hath the Earth been despoiled!

Centuries after the End, the Earth is in ruins. Civilization as it was known is no more. The infrastructure of the Mandate is in forgotten shambles. Contact with other planets has ceased entirely. The Earth itself has suffered as well. Some seas have been boiled away while others have surged inland. The worst continents are devoid of even the most basic life. Others have strange life abound. The landscape is scarcely recognizable as Earth in some areas. The unstable meta-dimensional currents of the system wreak havoc as wild energies rake across the void.

Humanity, or rather what is left of humanity, is currently in a dark age. Survivor enclaves on Earth live in small towns and outposts hidden away or dwell deep in the great ruins of Prosperity Era cities and abandoned Mandate bases. Post-human enclaves in the void seek to claim their independence from the ruined throne of humanity.

The largest concentration of humans live in the Redoubt, the last of the great bastions. Behind it’s walls and protected by the BLACK SUN, they are provided for by the last known Greater Grail, a massive synthesis engine that take raw feed-stock and fabricate it into almost anything imaginable.

From the ranks of the forgotten dead, the BLACK SUN reaches out and claims those worthy to wield a fragment of its might. These chosen are blessed with powerful Souls. Souls imbued with incredible power and capable of defying death itself. These eternal few are the Wardens, avatars of the BLACK SUN and the last hope for humanity.

The Wardens are not the only ones to take heed of the BLACK SUN. Drawn by the powerful call of the BLACK SUN, vile forces from outside the system have sunk their teeth deep into the various planets, including Earth. Alien warlords and conquerors, terrors from the void of space, rogue AIs of the Prosperity Era, and paracausal beings from beyond have turned their attention to the ruined realm of humanity.

Despite this, humanity and the Wardens are not without discord and conflict. Several ambitious factions and splinter groups have festered and grown with different ideas on how to wield the power of the BLACK SUN and what humanity must do to survive…or transcend further.
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Artwork by Piotr Jabłoński

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