Tuesday, February 12, 2019

Mechs for SWN

Art by Aaron de Leon

Armored Exoskeleton General Infantry Suit (AEGIS) S-Series 

Class: Suit
Cost: 221,000
Armor: 8 against non-heavy
Speed: 6 
HP: 10
AC: 17
Power: 5/0 free
Mass: 10/3 free
Weaponry: Shoulder-mounted TL4 Heavy Machine Gun (3d6#, AP 5, Ammo)
Fittings: Antigrav Nodes, Cargo Space Compartments (100 kilos)

The AEGIS S-Series was a breakthrough for mech-related Mandate military doctrine. With decent armor, high speed systems, extended antigrav flight capabilities, and a potent shoulder rotary cannon, the AEGIS was the definition of a flexible combat platform. While not as hardy as frontline series suits, it more than made up with its versatility. This made it the baseline for advanced milspec suits for almost the entirety of the Prosperity Era.

Due to its popularity and flexibility, it is unsurprising that a relatively large number of suits survived the devastation of the End of the Era of Prosperity. Recovered from derelict space supply depots or locked within long-lost Mandate Armory facilities, the AEGIS S-Series can still be found rising unexpectedly to meet their foes. 

Art by Shinku Kim

Defense/Assault Next Generation Reinforced (DANGR) Suit

Class: Suit
Cost: 195,000
Armor: 12 against non-heavy
Speed: 4
HP: 15*
AC: 18 
Power: 10/2 free
Mass: 5/0 free
Weaponry: Shoulder Anti-Vehicle Laser Battery (3d10, AP 15)
Fittings: Void Thrusters

Sturdy. Simple. Strong. The DANGR Suit marked the creation of a stock milspec exosuits. Built with more system redundancies and advanced armor plating, it proved far more durable, hardy, and were far cheaper than more specialized suits. This came at the cost of in-the-field flexibility however. Standard fitted with a heavy-duty laser battery and thrusters for orbital drops and void operations, the DANGR Suits were more limited in overall capability. They were, however, perfect for spearheading void military operations and being at the front of any planetary excursions.

The DANGR Suit is also quite notable for being one of the few mech series that the Redoubt is still capable of manufacturing and even modifying.

Art by Shinku Kim

Advanced Reconnaissance/Mobility/Attack/Defense Array (ARMADA)

Class: Light
Cost: 935,000
Armor: 10
Speed: 5
HP: 30
AC: 15
Power: 10/0 free
Mass: 20/ 0 free
Weaponry: Light Laser Carbine (3d8, AP 10)
Defenses: Morphic Silhouette Damper
Fittings: Active Camo Surface, Cargo Space (1000 kilos), Drop Sheathing, Grav Chutes, Skywatch Drones

The insectoid ARMADA was designed with small squadron operations in mind and was a potent special operations combat platform. It represented the some of the most advanced technology in personal stealth capabilities. Lined with advanced holoprojectors and chromatic paneling, this machine was made for rapid covert reconosience and surprise engagement rather than prolonged sorties. Not designed for frontline combat, it's advanced shell is nonetheless all but immune to small arms fire. What's more, its laser carbine and back racks of drones make it into a potent ranged skirmisher which can deal with a wide range of targets and operations.

The recovery of an ARMADA is always a great score for a Warden, its fast and precise nature finding a good home in the common doctrines of war in the Redoubt. It's advanced stealth and recon capabilities could be the difference between a successful mission and a shattered Soul. 

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